Civilization games have been around for quite some time. And while there are newer releases, Civ 4 is credited as the turning point that eventually made the series so successful.
Civilization IV took what was good about the first three games and made everything much more accessible to newcomers.
Fantastic turn based Star Trek mod for Civ 4! Download it here. Want to help sup. So I've decided to treat myself to a cheap, older RTS space game like Sins of a Solar Empire or Galactic Civilizations II, partly because of the Star Trek mods I've seen on Youtube for both games. I was wondering if anyone could recommend other non-Trek games, with the caveat that there's a Trek mod for those games?
Galactic Civilizations III was released on May 14, 2015, developed and published by Stardock Entertainment. GalCiv 3 is a turn-based space 4X strategy games that has a focus on planetary management, star base construction, and the ability to design your own ships.
If you feel like going back to the roots of what paved the way to modern titles, Civ 4 is definitely a good place to start.
And while you’re at it, you might want to check out some of these mods. They’re sure to help make your Civ 4 experience a bit more interesting.
15. Ethnically Diverse Units
As this title suggests, Ethnical Diverse Units aims to add some diversity to unit appearances in Civ 4, to better match the factions they represent.
As the modder himself explains, he found it odd that there was only one unit in the Malian civilization that appeared to be of African descent.
Install this bad boy and you’ll get tons of units, but all of them just introduce cosmetic changes to add variety to the current unit pool.
You’ll find African Horsemen, Indian Archers, and Greek Swordsmen among the new unit models that come with this mod.
14. Varietas Delectat
Varietas Delectat takes inspiration from other graphical mods to give units a major visual upgrade in Civ 4.
But this mod takes it even further, adding tons of new civilization-specific units to better suit each of the playable factions in the game.
You’ll now have additions like Spanish medieval units, Japanese samurai, Russian infantry, and even fighter jets, among many others.
13. Dacubz145’s Units
If you’re looking for more than cosmetic unit changes for Civ 4, you might want to check out Dacubz145’s extensive list of unit mods for the game.
The list has now come to 84 completely new units, where you’ll find anything from police cars and hummers, to tanks and airplanes.
Some of the models are even country-specific and represent vehicles used across different historical wars.
So if you’re looking for some WWII tanks or ships to play around with, you’re going to love this one.
12. Avatar: The Last Airbender World Map
Now I’d say one of the more creative entries on this list is this custom map from NamesAreUseless.
The map is a recreation of the popular Nickelodeon series Avatar: The Last Airbender.
As in the show, you’ll be able to play as one of four factions: Air Nomads, Earth Kingdom, Fire Nation, or Water Tribes.
Each faction has been assigned a leader taken from the series as well.
If you’re a fan of the show you should definitely give this a try. It’s quite a crossover!
11. CIV Gold!
CIV Gold! is one of the largest mods out there.
It gives tons of new content to explore, mostly in the form of new civilizations to play as.
The mod adds at least 30 new civilizations and 24 new leaderheads to the mix.
It actually combines some of the most popular civilization mods together, but improves on things a bit to make everything fit together well.
Some of the new civilizations you’ll have access to include Belgium, Serbia, and the Philippines.
You’ll even have some of the more well-known leaders like Kim Jong Il, Alexander the Great, Philip II, and President Reagan. Imagine Reagan in Civ 4, what a time to be alive.
10. Dune Wars
While there are tons of smaller mods you can end up spending hours playing with, there are also a number of options when it comes to overhauls for Civ4.
If you’re looking for a completely new experience of the game, or want to play specific scenarios, you might want to take a look at mods like this one.
Dune Wars is actually based on the popular science-fiction novel Dune, which sees you fighting for control of the planet of the same name.
The mod features nine playable factions, each with unique abilities, and of course the famous sandworms you’ll have to battle across the desert.
9. Fallout: Tame The Wastes
Fallout: Tame The Wastes brings another popular video game universe into Civ 4.
That’s right, I’m talking about the post-apocalyptic wastelands of the Fallout series.
Tame The Wastes features 10 playable factions from the Fallout games, including The New Reno Crime Families, The New Vegas Strip, and The Enclave.
Pretty much everything has been touched up here to give you a complete Fallout experience.
The mod also adds a new UI, economic system, tech trees, and units. So this should keep you busy for quite a while.
8. Caveman2Cosmos
Caveman2Cosmos is another huge mod, which actually combines the work of over 100 modders to create one of the most expansive overhauls for the game.
Really, you’ll wanna check this out.
The title Caveman2Cosmos actually comes from the fact that it covers everything from discovering fire in the Prehistoric Ages, to successfully launching rockets into outer space during the Galactic Era.
The mod adds in loads of new content, from new units to tech trees and even terrain.
Absolutely a must-try mod in my book.
7. Star Trek
Let’s bring another sci-fi universe to life, this time in the form of Star Trek.
The Star Trek mod will see you playing as one of 25 civilizations from the show, each led by some of your favorite characters from the series.
Technologies have also been altered along with other gameplay mechanics to match the Star Trek theme.
The mod even features scenarios like Deep Space Nine and Xindi Attack, letting you play out some of the most significant events from the series.
Stark Trek fans, rejoice!
6. Rhye’s and Fall of Civilization
Rhye’s and Fall of Civilization is one of the most popular overhaul mods for CIv 4, and gives you an interesting premise right off the bat.
The team explains that the mod aims to transform your game into an “Earth Simulator”.
Instead of adding tons of new units and features, Rhye’s and Fall focuses on building an exciting alternate reality through random event triggers throughout the campaign.
The mod also features an adaptive AI, a plague mechanic, and unique win conditions for each civilization.
5. Fall From Heaven II
Fall from Heaven is one other popular Civilization IV mod, this time putting a dark fantasy twist on the otherwise realism-based game.
The setting places you just towards the end of the age of ice, and those left behind from the once-great empires are struggling to survive & rebuild in a new world.
The mod features magic (of course that’s expected in a fantasy world) where different units are able to cast spells in battle.
There are also a couple of interesting changes to gameplay, including a buff given to veteran units, unit upgrading, and unique heroes.
4. Neoteric World
Neoteric World takes a completely different approach to modding, trying to stay within the realism and historical accuracy as much as possible.
This mod can also be defined by simplicity rather than overwhelming players with tons of new units and mechanics, only focusing on two specific eras of the game.
Neoteric World expands on both the modern and future eras of the game, where the expanded future era is even optional to play.
Tech trees have been reworked for both eras, as well as unit upgrade paths – which allow you to pretty much upgrade WWI tanks all the way up to modern ones.
It also includes 14 new civilizations and over 50 new events to make your next playthrough all the more exciting.
3. Planetfall
If you’re looking for an experience somewhere between realism and fantasy, Planetfall might be the mod for you.
We’re taken much farther into the future, as a group of colonists are about to leave Earth to find a home elsewhere.
The year is 2060 and Earth is no longer habitable, leaving them no choice but to explore other options.
Planetfall takes inspiration directly from Sid Meier’s space-themed game Alpha Centauri, aiming to bring the space exploration theme to CivI4.
Many consider it to be the sequel to SMAC that we never got, so this one is definitely worth checking out.
2. Realism: Invictus
If you enjoy things that are more along the lines of historical accuracy, Realism: Invictus is the answer you’re looking for.
The mod is a community effort that combines different mods to create the most realistic Civ 4 experience possible.
The mod makes many changes here and there, so that things in-game just make more sense, touching on almost everything from buildings to units.
Included are over 140 new techs across all eras, 160 new leaders, and at least 3000 new units – all based on careful research and testing to make sure balance is maintained.
Seriously, this mod is absolutely massive. You’ll be busy for weeks.
1. Earth 2010
Probably one of the most interesting concepts I’ve come across in modding, Earth 2010 actually aims at letting you play through a simulation of a more current state of the world, rather than events of the past.
Though the mod is set a little over 10 years ago, it’s still an interesting concept to be able to play a game of Civ 4 with modern tech and leaders.
The mod features 35 playable factions, including all G20 members.
Oh, and nuclear power is also a thing here.
So you’re probably going to be much more careful when it comes to diplomatic relations. I hope.
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Related Posts
In order to either write cheats or use other console commands you first have to enable the debug console by adding the -cheatlaunch option to GalCiv's executable file.
Once done, open the console with the default tilde(~) key, the key can be changed in input options. If the console has opened, type help to see a full list of the commands. For information on specific commands type help <command>.
For example:help modcredits
- SYNOPSIS
- modcredits <amount>
- DESCRIPTION
- The modcredits command will modify the local player's credits by the value provided.
- PARAMETERS
- <amount> - numeric value to modify the credits by.
All commands[edit | edit source]
You can also view this list extracted from EXE file(v1.6.1.3):
- modcredits <1000000000>
- modpop <amount>
- modcult <amount>
- modstat <amount>
- liststat <amount>
- colonize <all>
- createtraderesource <internal name> <tilex> <tiley>
- finish <next>
- event <internalname>
- unlock <internal name>
- destroy <object ID>
- fow <player index>
- killplayer <player index>
- force desync error
- ai <hold>
- dipstate <state> <player index> <player index>
- addmod <internal name>
- setgov <internal name>
- localplayer <player index>
- savelog <file>
- help <command>
- objectgfxconfig <option> <source> <output>
- resetlighting <scenename>
- spawn <shipdesignname> <ownerplayerindex>
- battle <shipdesignname> <ownerplayerindex1> <ownerplayerindex1>
- spawn <blueprintname> <ownerplayerindex>
- battle <blueprintname> <ownerplayerindex1> <ownerplayerindex1>
- spawnfaction <factionname>
- run <textfilename>
- shortshipnames <scenename>
- allmercs <next>
- SYNOPSIS
- modcredits <amount>
- DESCRIPTION
- The modcredits command will modify the local player's credits by the value provided
- PARAMETERS
- <amount> - numeric value to modify the credits by
- SYNOPSIS
- modpop <amount>
- DESCRIPTION
- The modpop command will change the population of the colony on the currently selected planet
This works for any player's colony - PARAMETERS
- <amount> - numeric value to modify the population by
- SYNOPSIS
- modcult <amount>
- DESCRIPTION
- The modcult command will modify the local player's culture (ideology) points by the value provided
- PARAMETERS
- <amount> - numeric value to modify the culture (ideology) points by
- SYNOPSIS
- modstat <amount>
- DESCRIPTION
- The modstat command will set a specified stat value for the currently selected game object (or the local player, if none)
- PARAMETERS
- <statname> - Name of stat to change
Use liststat to see options - <amount> - Numeric value to set the stat to
- SYNOPSIS
- liststat <amount>
- DESCRIPTION
- The liststat command will list all stats that can be modified with modstat
- PARAMETERS
- None
- SYNOPSIS
- colonize <all>
- DESCRIPTION
- The colonize command will colonize the currently selected planet for the current local player
- PARAMETERS
- <all> - All uncolonized planets in the galaxy will become colonized
- SYNOPSIS
- createtraderesource <internal name> <tilex> <tiley>
- DESCRIPTION
- Creates the trade resource at tilex, tiley on currently selected planet
- PARAMETERS
- <resource> - The internal name of the resource to be created
- <tilex> - The x location on the planet
- <tiley> - The y location on the planet
- SYNOPSIS
- finish <next>
- DESCRIPTION
- The finish command can be used to complete production on items in the queue at the currently selected colony
If no parameters are given, all items in the queue are completed - PARAMETERS
- <next> - Specifying the optional paramater 'next' will cause only the next item in the queue to be completed
- SYNOPSIS
- event <internalname>
- DESCRIPTION
- Runs an arbitrary Galactic Event, or MegaEvent
- PARAMETERS
- <internalname> - The InternalName of the Event or MegaEvent
- SYNOPSIS
- unlock <internal name>
- DESCRIPTION
- The unlock command will unlock the specified tech for the local player
If no tech name is given, then all techs and culture traits will be unlocked - PARAMETERS
- <internal name> - An optional parameter to specify the internal name of the tech to unlock
- SYNOPSIS
- fastunlock
- DESCRIPTION
- A light weight unlock command that unlocks all the techs as quickly as possible
This does nothing else and takes no parameters - PARAMETERS
- None
- SYNOPSIS
- destroy <object ID>
- DESCRIPTION
- The destroy command will destroy the currently selected object if no object ID is provided
- PARAMETERS
- <object ID> - The ID of the object that should be destroyed
- SYNOPSIS
- fow <player index>
- DESCRIPTION
- The fow command will toggle the fog of war on and off
It can also select which player'sfog of war to show based on player index - PARAMETERS
- <player index> - The player index of whose fog of war should be displayed
- SYNOPSIS
- fowtrans
- DESCRIPTION
- The fowtrans command will toggle all objects on the map to be visible through the fog of war
- PARAMETERS
- None
- SYNOPSIS
- displayfow
- DESCRIPTION
- The displayfow command will print a ascii representation of the fog of war
- PARAMETERS
- None
- SYNOPSIS
- resources
- DESCRIPTION
- Toggles whether or not resources are required for building ships
It will also grant 1000 of every type of resource (to every player) It does this for up to ten turns, i.e. max 10,000, unless you toggle it off before ten turns - PARAMETERS
- None
- SYNOPSIS
- killplayer <player index>
- DESCRIPTION
- The killplayer command will kill a player based on player index
Omitting the
player index will kill the local player - PARAMETERS
- <player index> - The player index that should be killed
- SYNOPSIS
- force desync error
- DESCRIPTION
- This command induces a desync error and associated logging
- PARAMETERS
- None
- SYNOPSIS
- ai <hold>
- DESCRIPTION
- This will toggle the local play to be AI and back
The parameter 'hold' will allow the user to increment the next turn instead of the AI doing it automatically - PARAMETERS
- <hold> - Prevent the AI from automaticaly ending the turn
Let the user press the turn button
- SYNOPSIS
- displayinfluence
- DESCRIPTION
- The displayinfluence command will print a ascii representation of the influence map
- PARAMETERS
- None
- SYNOPSIS
- dipstate <state> <player index> <player index>
- DESCRIPTION
- Sets the diplomacy state between two players
The players must be identified by their index ID
The player indices can be omitted in which case the state will be assigned between all players - PARAMETERS
- <state> - The diplomatic state to set
(Friendly, Foreign, Enemy, Trading)
<player index> - The player index of the first player - <player index> - The player index of the second player
This must be given if the first player index is given
- SYNOPSIS
- addmod <internal name>
- DESCRIPTION
- For the currently selected starbase, the given module internal name will be added to the production queue for the starbase's associated colony
- PARAMETERS
- <internal name> - Internal name of the starbase module to add
- SYNOPSIS
- god
- DESCRIPTION
- Toggles the ability for the local player to control every player's empire
- PARAMETERS
- None
- SYNOPSIS
- fps
- DESCRIPTION
- Toggles the display framerate, draw call, and rendering info over the screen
- PARAMETERS
- None
- SYNOPSIS
- hideui
- DESCRIPTION
- The hideui command toggles UI visibility
- PARAMETERS
- None
- SYNOPSIS
- setgov <internal name>
- DESCRIPTION
- Sets the government def for the local player
Pass in an empty parameter to clear it - PARAMETERS
- <internal name> - Internal name of the government to assign to the player
- SYNOPSIS
- localplayer <player index>
- DESCRIPTION
- Changes the local player to be the specified player index
- PARAMETERS
- <player index> - The player index the local player will assume control of
- SYNOPSIS
- showmem
- DESCRIPTION
- The showmem command displays memory usage information
- PARAMETERS
- None
- SYNOPSIS
- assetreport
- DESCRIPTION
- The assetreport command creates an asset usage report in the directory %s
- PARAMETERS
- None
- SYNOPSIS
- savelog <file>
- DESCRIPTION
- The savelog command writes the current contents of the console log
If no file name is provided the contents will be written to %s by default - PARAMETERS
- <file> - Filename that the console log should be written to
The file is saved at %s
- SYNOPSIS
- turn
- DESCRIPTION
- Toggle if you are forced to deal with idle ships and colonies before ending the turn
- PARAMETERS
- None
- SYNOPSIS
- cam
- DESCRIPTION
- Prints position data for the camera
- PARAMETERS
- None
- SYNOPSIS
- gencompthumbs
- DESCRIPTION
- Generates thumbnails for ship components
- PARAMETERS
- None
- SYNOPSIS
- genconfigthumbs
- DESCRIPTION
- Generates thumbnails for all object gfx configs
- PARAMETERS
- <large> - An optional parameter to force generation of large thumbnails
- SYNOPSIS
- genleanmaps
- DESCRIPTION
- Generates lean maps for each texture set
- PARAMETERS
- None
- SYNOPSIS
- help <command>
- DESCRIPTION
- The help command shows a list of commands
- PARAMETERS
- <command> - Providing a command as a parameter shows additional information about that command
- SYNOPSIS
- clearlog
- DESCRIPTION
- The clearlog command clears the console log
- PARAMETERS
- None
- SYNOPSIS
- lighting
- DESCRIPTION
- Activates the lighting options in the main map screen
- PARAMETERS
- None
- SYNOPSIS
- range
- DESCRIPTION
- Toggles unlimited range for local player
- PARAMETERS
- None
- SYNOPSIS
- sectorlines
- DESCRIPTION
- The sectorlines command will toggle the rectangular sector lines on and off
NOTE: This is only available in DEBUG builds - PARAMETERS
- None
- SYNOPSIS
- showRallyPoints
- DESCRIPTION
- The showRallyPoints command will toggle the other player rally points on and off
NOTE: This is only available in DEBUG builds - PARAMETERS
- None
- SYNOPSIS
- cameralock
- DESCRIPTION
- Toggles the camera tilt lock on/off
- PARAMETERS
- None
- SYNOPSIS
- objectgfxconfig <option> <source> <output>
- DESCRIPTION
- Generates a objectgfxconfig binary file by placing the specified model at the origin
- PARAMETERS
- <option> - must be: dir
- <source> - source is the source directory where FBX files are located (do not include the final back-slash)
- <output> - output file name (only required if option is file)
- SYNOPSIS
- resetlighting <scenename>
- DESCRIPTION
- Resets specified scene to original lighting settings in xml
- PARAMETERS
- <scenename> - must be one of the following:
mainmap
- main map scene
- SYNOPSIS
- smoothinfluencelines
- DESCRIPTION
- Toggles whether the influence lines are smooth or curvy
- SYNOPSIS
- convertconfigs
- DESCRIPTION
- Saves loaded object gfx configs with the current version
- SYNOPSIS
- upprime
- DESCRIPTION
- Primes the United Planets, so you don't have to meet half of the other factions
- SYNOPSIS
- upmeeting
- DESCRIPTION
- Immediately opens a United Planets meeting once you close the debug console
- SYNOPSIS
- soak
- DESCRIPTION
- Calls several commands that are useful for soak testing
- SYNOPSIS
- spawn <shipdesignname> <ownerplayerindex>
- DESCRIPTION
- Creates several ships of specified type (and with specified owner) in the tiles around the selected ship
- PARAMETERS
- <shipdesignname> - Ship design name of the ship to spawn
- <ownerplayerindex> - The player index of the player who will own the new ships
- SYNOPSIS
- battle <shipdesignname> <ownerplayerindex1> <ownerplayerindex1>
- DESCRIPTION
- Creates several ships of specified type (and with specified owners) in the tiles around the selected ship
- PARAMETERS
- <shipdesignname> - Ship design name of the ship to spawn
- <ownerplayerindex1> - (optional) The player index of the player who will own half of the new ships (default = 0)
<ownerplayerindex2> - (optional) The player index of the player who will own the other half of the new ships (default = 1)
- SYNOPSIS
- spawn <blueprintname> <ownerplayerindex>
- DESCRIPTION
- Creates several ships of specified blueprint (and with specified owner) in the tiles around the selected ship
- PARAMETERS
- <blueprintname>
- Blueprint name of the ship to spawn - <ownerplayerindex> - The player index of the player who will own the new ships
- SYNOPSIS
- battle <blueprintname> <ownerplayerindex1> <ownerplayerindex1>
- DESCRIPTION
- Creates several ships of specified blueprint (and with specified owners) in the tiles around the selected ship
- PARAMETERS
- <blueprintname> - Blueprint name of the ship to spawn
- <ownerplayerindex1> - (optional) The player index of the player who will own half of the new ships (default = 0)
<ownerplayerindex2> - (optional) The player index of the player who will own the other half of the new ships (default = 1)
- SYNOPSIS
- spawnfaction <factionname>
- DESCRIPTION
- Creates a new faction
- PARAMETERS
- <factionname> - Name of faction
- <starting population> - Starting population of planet, if 0 then no planet
- <planet class> - Class of starting planet, if any
- <starting ship factor>- (Optional) Multiplier for starting ships/shipyard, multiplied by #habitable planets
- SYNOPSIS
- assassination
- DESCRIPTION
- Causes an assassination between player and faction with closest relation not on same team
- SYNOPSIS
- spawnartifact
- DESCRIPTION
- Creates a new artifact (and awards it to the weakest player)
- PARAMETERS
- SYNOPSIS
- spawnanoamly
- DESCRIPTION
- Creates a random new anomaly in a random location
- PARAMETERS
- <count> - Number to create, defaults to 1
- <name> - Specific anomaly (OR anomaly group) def to use, otherwise random
- SYNOPSIS
- convertdeadplanet
- DESCRIPTION
- Converts a random dead planet to be usable
- PARAMETERS
- <class> - Planet class to convert dead planet to, defaults to 10
- <count> - Number of planets to convert
- SYNOPSIS
- convertdeadplanettothulium
- DESCRIPTION
- Converts N random dead planet(s) into a Thulium resource(s)
<count> - Number to convert, defaults to 1
- SYNOPSIS
- convertasteroidstodurantium
- DESCRIPTION
- Converts N random asteroid(s) into a Durantium resource(s)
<count> - Number to convert, defaults to 1
- SYNOPSIS
- convertgasgianttopromethion
- DESCRIPTION
- Converts N random Gas Giant(s) into a Promethion resource(s)
<count> - Number to convert, defaults to 1
Civilization 4 Star Trek Mod
- SYNOPSIS
- spawnelerium
- DESCRIPTION
- Spawns an Elerium resource in a random empty location (in a nebula)
- PARAMETERS
- <count> - Number to create, defaults to 1
- SYNOPSIS
- spawnrelic
- DESCRIPTION
- Spawns a Relic resource in a random empty location
- PARAMETERS
- <count> - Number to create, defaults to 1
- SYNOPSIS
- spawnantimatter
- DESCRIPTION
- Spawns an Antimatter resource in a random empty location (around a black hole)
- PARAMETERS
- <count> - Number to create, defaults to 1
- SYNOPSIS
- grantrandomtechtoall
- DESCRIPTION
- Determines a random tech that all players don't have and gives it to them
- SYNOPSIS
- sounds
- DESCRIPTION
- Prints a list of all sound instances, as reported by Miles Sound System
- SYNOPSIS
- stopsounds
- DESCRIPTION
- Stops all sound instances in Miles Sound System
Use to kill leaked SFX loops
- SYNOPSIS
- hotkeys
- DESCRIPTION
- Toggles whether cheat hot keys are enabled
- SYNOPSIS
- battlesync
- DESCRIPTION
- Toggles whether battle viewer is in synch-mode
- SYNOPSIS
- battlepaths
- DESCRIPTION
- Toggles whether battle viewer displays the ship paths
- SYNOPSIS
- run <textfilename>
- DESCRIPTION
- Runs the commands specified in the file: textfilename
- SYNOPSIS
- info
- DESCRIPTION
- Prints debugging information about the selected target
- SYNOPSIS
- debugcinecam
- DESCRIPTION
- Toggles cinematic camera selector in battle viewer window
- SYNOPSIS
- shortshipnames <scenename>
- DESCRIPTION
- When on, saved ship designs do not append a unique ID onto their internal name
Be aware this means files can be overwritten
Galactic Civilizations 3 Cheats Steam
- SYNOPSIS
- enableheapasserts
- DESCRIPTION
- Disables asserts for the scene node pools when they run out of nodes and use the heap
- SYNOPSIS
- wingame
- DESCRIPTION
- Kills all players except for the local player
Game will end
- SYNOPSIS
- losegame
- DESCRIPTION
- Kills the local player
Game will end
Galactic Civilizations 3 Nexus
- SYNOPSIS
- allmercs <next>
- DESCRIPTION
- Makes all mercenaries available for purchase
- SYNOPSIS
- resetmercs
- DESCRIPTION
- Any mercenaries that were purchased already will be purchasable again
Galactic Civilizations 3 Cheat Mods
- SYNOPSIS
- test
- DESCRIPTION
- Developer only command
Go away